Tuesday, June 14, 2016

Battlefield 1




Battlefield 1 is an upcoming World War I first-person shooter video game developed by EA DICE and published by Electronic Arts. It is the fourteenth installment in the Battlefield franchise, the first main entry in the series since Battlefield 4 (2013), and the first World War I video game published by Electronic Arts since Wings of Glory in 1994. The game is scheduled to be released on Microsoft Windows, PlayStation 4 and Xbox One worldwide on October 21, 2016.

Gameplay
Battlefield 1 - Original




Battlefield 1 - 2016

Similar to the previous entries in the series, Battlefield 1 is a first-person shooter. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, automatic and semi-automatic rifles, artillery, flamethrowers, and mustard gas to kill opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into two groups: heavy and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, biplane aircraft, and battleships, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, return in Battlefield 1.

According to the game's designer, Daniel Berlin, the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign.

The game's multiplayer is planned to support up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are to be based on locations around the world, including Arabia, the Western Front, and the Alps.

Development

According to game designer Daniel Berlin, the team picked World War I as the game's setting as they believed that the weapons and gadgets featured in that period of time suit players with different playstyles. The game was named Battlefield 1, since the team considered World War I "the dawn of all-out warfare". Melee weapons were reworked so as to introduce more depth to the system. According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the "dream" for the team to create a game based on that period. According to Berlin, gameplay was the most important aspect when they were developing the game, and he promised that it would not be slowed down due to the game's historical setting. The story of the game is told through multiple protagonists, and explores the stories of unknown war heroes. Patrick Söderlund, an executive of Electronic Arts, originally rejected the idea of having a World War One shooter as he thought that it would not be fun to play. He later accepted the pitch after being convinced by a demo created by DICE.

In June 2015, DICE revealed that they were working on an unannounced game. In January 2016, EA announced that Titanfall 2, Mass Effect: Andromeda and an unannounced video game set in the Battlefield universe would be released prior to the end of the company's fiscal year. Both the title, the game's release date, and the plot of the game were leaked prior to the official announcement on May 6, 2016. The game was officially unveiled on that day through a livestream on Twitch, showcasing a reveal trailer of the game featuring a remix of The White Stripes' "Seven Nation Army" by The Glitch Mob. The game's Collector's Edition includes items such as a statue of a Harlem Hell Fighter, a code for an unannounced downloadable content (DLC), and a Steelbook case. Pre-order bonuses include early access to a DLC map, and the Harlem Hellfighter Pack. The Deluxe Edition includes the pre-order bonuses, as well as three days early access to the game, the Red Baron Pack, the Lawrence of Arabia Pack, and five Battlepacks. An open beta is planned to ensure that major technical bugs, glitches and crashes can be patched prior to the game's official launch. Battlefield 1 is set to be released worldwide on October 21, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.


System Requirements


COMING SOON

Sunday, June 12, 2016

Witcher 3 Wild Hunt






The Witcher 3: Wild Hunt is an open world action role-playing video game developed by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015. The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels by Polish author Andrzej Sapkowski.

Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who sets out on a long journey through the Northern Kingdoms. In the game, players battle against the world's many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story. The game was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks. The game won multiple Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards, The Game Awards, Game Developers Choice Awards, and SXSW Gaming Awards.


The Witcher 3: Wild Hunt is more than 30 times larger than previous Witcher games, requiring players to sail by boat to some locations and ride on horseback to others. However, fast traveling to already visited locations is also possible. The open world in The Witcher 3 was described as "20% bigger than Skyrim". Many actions the player performs affect the world, with many of the quests having a number of options on how to complete them, and differing outcomes. CD Projekt RED anticipated approximately 100 hours for the completion of the game, 50 of them belonging to side quests, and 50 belonging to the main story.

While similar to the previous Witcher games, Wild Hunt improved on several aspects from past games. Combat revolves around an action role-playing game system alongside the use of magic. The fighting system from previous games was significantly revamped. Wild Hunt introduces some new mechanics, such as the ability to sense nearby objectives, people and resources ("witcher sense"), combat on horseback and at sea, swimming underwater and the use of a crossbow. Additionally, Geralt can jump, climb, and vault over smaller obstacles. The climbing mechanics were described as "not exactly" like Assassin's Creed, but "similar to what we have in Uncharted". Item creation and potion brewing still remain as in previous games, but were modified from The Witcher 2 to be more forgiving. Traps from The Witcher 2 were entirely omitted. The same five Witcher signs returned but slightly modified, with each one having an alternative form that can be used.

The game features responsive, advanced artificial intelligence (AI) and dynamic environments. The day and night cycle influences some monsters and their powers, similar to the common mythological motif of a werewolf gaining powers during the night of a full moon. The game also features a dynamic beard growth system, in which the beard of the playable character Geralt grows as he spends time in the world. Ciri, an exceptional sword fighter with mythical powers from the Witcher novels, is a playable character in the game. Gwent is an in-game collectible card game, which replaces the dice games from the previous two Witcher titles.

Development

The developers on creating the game's world
The game was officially announced on 4 February 2013 via Game Informer, with a 2014 release on PC and "all high-end platforms available". The latter was then clarified to mean the PlayStation 4 and Xbox One on 21 February 2013 and 10 June 2013 respectively. According to the official information from Microsoft, The Witcher 3 was originally not going to be available on the Xbox One in Poland, the country in which the game's development process took place. However, this was changed as regional restrictions were later entirely removed from the Xbox One. The Witcher 3: Wild Hunt was developed over the course of three and a half years, with a total of 240 in-house staff working on it. Majority of the staff were Polish, while 1,500 people were also involved in the game's production globally.

On 11 March 2014, it was announced that the game's release date was delayed from Autumn 2014 to February 2015. According to an official statement released by the development team, they had successfully created "a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice" - suggesting that the core game and its main story were practically finished. However, the statement then goes on to cite the main reason for the delay was manual fine-tuning of many details and thorough testing of the final product to bring it up to the desired standard of quality. On 8 December 2014, the developer officially informed about postponing the release date to 19 May 2015.

On 7 April 2015, CD Projekt RED announced two expansion packs for the game, titled Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, while Blood and Wine was released on 31 May 2016. On 16 April 2015, CD Projekt RED confirmed that the game had been declared gold, indicating it was being prepared for duplication and release. The development budget for the game was 306 million Polish złoty.

Game engine

The Witcher 3: Wild Hunt features the REDengine 3 game engine, developed by CD Projekt RED and designed specifically for nonlinear role-playing video games set in vast open world environments. It is supposed to help eliminate many of the game development trade-offs previous developers faced, allowing The Witcher 3: Wild Hunt developers to create "an open environment with a complex, multi-thread story". CD Projekt RED has integrated the Umbra 3 Visibility Solution into its engine to handle occlusion culling. Engineers from Umbra and CDP demonstrated the use of the technology at the Game Developers Conference 2014. As in the previous two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. But REDengine 3 allows for a complex story line without sacrificing the design of the virtual world.

My Point Of View

My girlfriend knows Witcher as "The White Hair Guy" , "The White Hair One" . She's right because you can see him on every game DVD Cover in stores. I had a blast playing this game; don't get me wrong, I still play it (wink). When I bought this game I was surprised to find all this: 


Pack: 
4 Disc pack
1 Soundtracks Disk
A detailed World Map (the smell of paper is old) - details
2 Stickers for Computer - Car
A bonus code for all 16 DLC's 
A Thank You note for support

I bought this game for 12 bucks. At this price there's no AAA game out there that offers this in the box. 
I can't say there aren't any faults with the game but most of them where fixed by updates and fixes.  Check the ratings and you'll know what I'm talking about. Over 200 AWARDS - Defines Next-Gen - IGN
The developer has great care for this game and it gets constant updates and fixes. Creatures, the HUGE open world, weather, music, characters all make this game a 10/10 from my point of view. You start playing and the immersive world and action keep you in front of you PC for a day or more. (I played 9 hours non-stop until I was a "little" hungry. 15 minutes later... Next mission!) I even bought the original Project RED Medallion to show my gratitude for this masterpiece:
You can say that I have almost the collectors edition! 


Verdict

+Huge open world
+Sound - music
+Characters and creatures
+Weather and details
=NVIDIA Hairworks (for AMD users this is pointless)

Score: 10/10
I recommend this game for all gamers out there!


System Requiremens

No better requirements than the box itself




Monday, June 6, 2016

Dark Souls 3

  













Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. The fourth entry in the Souls series, Dark Souls III was released in Japan in March 2016, and worldwide in April 2016.

  Gameplay Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including bows, explosives like fire bombs, greatswords, and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. Each attack has two different styles, with one of them being a standard attack, while the other is slightly more powerful and can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game.[8] Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the players' focus points are consumed and decreased. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players' movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time. Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but were created larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements, like the previous games in the series.





  Plot Set in the Kingdom of Lothric, a bell has rung to send a sign that the First Flame, responsible for prolonging the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead, cursed beings that rise up after death. The Age of Fire can be prolonged with the linking of the fires, a ritual in which great lords and heroes sacrifice their souls to kindle the First Flame. Unlike the previous times though, this time the destined undead, Prince Lothric, has abandoned his duty and left the First Flame to die out. The bell is the last hope for the Age of Fire, raising previous Lords of Cinder, heroes who have linked the flame across aeons, so that their essences may be combined to rekindle the almost completely dead First Flame. However, most of the Lords of Cinder abandon their thrones rather than linking the fires, only one of them remaining, and an undead known as the Ashen One rises and takes on the responsibility of preventing an oncoming apocalypse brought about by the endless conflict between fire and dark. In order to link the flame, the Ashen One must return three other previous Lords of Cinder, as well as Prince Lothric, back to their thrones in the Firelink Shrine. The Lords include the Abyss Watchers, a group of warriors sworn to protect the land from the abyss and linked by a single soul, Yhorm the Giant, who was once a conqueror of the very people he then sacrificed his life for, and Saint Aldrich, who was forced to become a Lord of Cinder despite an enjoyment of consuming both men and gods. Because the Lords' decisions to leave, the Ashen One must return their essences and power back to their throne by defeating them and returning their ashes to the shrine. Once the Ashen One succeeds in returning the Lords of Cinder including Lothric to their thrones, they travel to the ruins of the Kiln of the First Flame. There, they encounter the Soul of Cinder, an amalgamation of all the previous Lords of Cinder who had linked the flame in the past. Once the Soul of Cinder is defeated, four endings are possible based on the player's actions during the game.

  Sales In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release. Sales for the Xbox One version were not reported. It became the fastest-selling video game published by Bandai Namco Entertainment America, becoming the company's most successful day-one launch. On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million total copies shipped worldwide, with 500,000 in Japan and Asia, 1.5 million in North America, and one million in Europe. It was also reported that Dark Souls III was best selling software in North America in the month of release.


My Point Of View


 I always had a crush on Dark Souls but from what I endure playing the game, I got to a point of hate. The game hates you and pushes you to the limits where you almost destroy your PC. I gave Dark Souls III another try. When I heard the menu music I was sure that whatever the journey has prepared for me I will endure and finish this art named Dark Souls III.
 There are checkpoints in the game when you feel you progress and done something with your character, but then out of nowhere you are killed and loose all your souls. Enemies can be hard to distinguish based on the looks and that means: easy to kill or .... A mob can be harder to kill than a boss in some cases. The artwork and design is one of the best I've seen. I recommend this game for any gamer out there.


Verdict

+ The level design
+ Voices
+ Mobs
+ Music

- The game punishes you when you feel most secure
- Lack of open world
- Sometimes repetitive

Score

8.7 


System Requirements:

OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit.
Processor: Intel Core i7-3770 / AMD® FX-8350.
Memory: 8 GB RAM.
Graphics: NVIDIA® GeForce GTX 970 / ATI Radeon R9 series.
DirectX: Version 11.
Network: Broadband Internet connection.
Storage: 25 GB available space.
Sound Card: DirectX 11 sound device.


Personal requirements: 

All of the above but the game can be played also on:

Processor: I5 750 / Athlon 2 x4
Graphics: Nvidia GTX 560 / Radeon 6870 
DirectX: 11 
Sound Card: Any Sound Device will do


Thursday, June 2, 2016

After long wait! We are back! Stay tuned for whats next!

For all you people still looking for activity on this blog we figured out the fact that it will be sad to close it down. So we are back once more. We need your help in growing it. Any comments will be welcome As a sign of support. Thank you and stay tuned!