Tuesday, February 19, 2013

Dead Space 3




I'll start with this: 

"The first Dead Space 3 review has been leaked to the Internet. The review, written by Game Informer, gives the soon-to-be-released action-horror game a 7.75 out of 10.

DS3 is set on the icy planet of Tau Volantis, as well as spaceships orbiting the world. The GI review (via neogaf) says that one of these ships isn't as exciting a setting as Dead Space 2's The Sprawl. They also criticize the atmosphere of the game, saying it's not as creepy as the first two Dead Space titles.

The game takes the series in a third-person shooter direction. On Tau Volantis, players will have to fight Unitologist soldiers in addition to the usual horde of Necromorphs. GI criticized the gunfights against the Unitologists, saying they were executed poorly and didn't fit the game.

One of the most controversial new features for DS3 is co-op. Isaac Clarke teams up with John Carver in two-player mode. Game Informer, surprisingly, doesn't crap on co-op too much. They say it's fun and that the game is very geared toward the two-player experience. For example, certain puzzles are designed with co-op in mind.

However, they don't give co-op a clean bill of health. The hallucinations, which make the campaign different for each character, are unfortunately few and far between. Furthermore, the game experienced some frame rate issues in co-op at certain points.

GI says that the campaign is actually longer than the first two Dead Space games. That's not a good thing, though. In fact, the campaign drag on too much at the end.

Dead Space 3 will debut in North America on February 5th. Expect a flood of reviews on that date. We'll see whether GI's review is an outlier or whether everyone else found it a disappointment."


GI Rating
9.75


Unlike the first two games, players gather resources like tungsten and scrap metal instead of money. These materials are used to make extra ammo, upgrade your suit, craft weapons, and more. Scavenging much-needed resources is just as satisfying as finding that critical health pack when things get rough. Even better, you acquire little robots that troll areas for goodies and automatically return to your workbench, so every trip to a bench is like Christmas. Sorting through all your items to see what new weapons you can craft or tweak is a worthwhile endeavor that gives you a greater sense of ownership over your equipment.

Previous Dead Space games had players purchase new weapons, but Dead Space 3 gives you one gun to start with and sets you loose with the best weapon-crafting system I’ve ever encountered. Weapon components like gun frames, plasma cores, and ammo modifiers can combine into countless configurations. I thought I had optimized my resources by cobbling together a decent line cutter that I used for half the game. Then I spent 15 minutes reconstructing my main firearm from the ground up, and boy was I wrong. Your upgrade circuits and components are salvaged when you dismantle weapons, encouraging experimentation. I started mopping up necromorphs with my devastating custom plasma cutter/flamethrower hybrid, complete with stasis-enhanced rounds.

Visceral laid the foundation for a terrific horror series with the first Dead Space. The clean, HUD-less presentation, dismemberment-focused gunplay, and expertly crafted derelicts have made each successive entry feel ahead of its time. Dead Space 3 evolves the winning formula into a title not only befitting of the fantastic series, but also one of the best games of this generation.

Gameplay 



Dead Space 3 pits player character Isaac Clarke against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.

In Dead Space 3, Isaac and Carver can roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."

Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.

The bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the 'Weapons Bench'. Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.

Co-operative gameplay

Dead Space 3 has a drop-in/drop-out online co-op mode for its campaign, which was announced at Electronic Arts's E3 2012 press conference, stating that it will unlock "additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver." Each player will have alternate experiences as a result of their characters' dementia. For example, the player controlling Carver will find toy soldiers in a biology facility, while the player controlling Clarke will not see them. Co-op also puts the players in separate situations: for example, when Carver tries to open a door, he suddenly becomes trapped in his own mind (echoing a similar situation in Dead Space 2,) forcing Clarke to protect him from a sudden surge of Necromorphs until Carver can free himself.

A Visceral Games employee has confirmed it was "always intended to have co-op in Dead Space", citing co-op supporting game System Shock 2 as a source of inspiration for the Dead Space series. He also pointed out that if the player chooses to play alone, Carver "may appear at some points (as do other non-player characters) but for the most part he is not there."


My Point Of  View 

So... It seems that Dead Space 3 now focused on more action. Still if you are not focusing on the story a bit more, it's kind of confusing!

Graphics: 9.5
Control: 8 - I find control a little bit "slow" in some cases, the way you turn around, some cut scenes and in some cases even movement.
Sound: 10
Horrifying: 8
Story: 8.8
HSP (hours spent playing): 8-10
Overall: 8.9

I recommend!


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