Tuesday, June 14, 2016

Battlefield 1




Battlefield 1 is an upcoming World War I first-person shooter video game developed by EA DICE and published by Electronic Arts. It is the fourteenth installment in the Battlefield franchise, the first main entry in the series since Battlefield 4 (2013), and the first World War I video game published by Electronic Arts since Wings of Glory in 1994. The game is scheduled to be released on Microsoft Windows, PlayStation 4 and Xbox One worldwide on October 21, 2016.

Gameplay
Battlefield 1 - Original




Battlefield 1 - 2016

Similar to the previous entries in the series, Battlefield 1 is a first-person shooter. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, automatic and semi-automatic rifles, artillery, flamethrowers, and mustard gas to kill opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into two groups: heavy and light. Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, biplane aircraft, and battleships, as well as ride horses into battle. Destructible environments and weapon customization, features present in the previous games, return in Battlefield 1.

According to the game's designer, Daniel Berlin, the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat. Players can control several characters in the campaign.

The game's multiplayer is planned to support up to 64 players. The new squad system allows a group of players to enter and leave game servers together. According to Berlin, playing without joining a squad would make gameplay significantly more difficult. Multiplayer maps are to be based on locations around the world, including Arabia, the Western Front, and the Alps.

Development

According to game designer Daniel Berlin, the team picked World War I as the game's setting as they believed that the weapons and gadgets featured in that period of time suit players with different playstyles. The game was named Battlefield 1, since the team considered World War I "the dawn of all-out warfare". Melee weapons were reworked so as to introduce more depth to the system. According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the "dream" for the team to create a game based on that period. According to Berlin, gameplay was the most important aspect when they were developing the game, and he promised that it would not be slowed down due to the game's historical setting. The story of the game is told through multiple protagonists, and explores the stories of unknown war heroes. Patrick Söderlund, an executive of Electronic Arts, originally rejected the idea of having a World War One shooter as he thought that it would not be fun to play. He later accepted the pitch after being convinced by a demo created by DICE.

In June 2015, DICE revealed that they were working on an unannounced game. In January 2016, EA announced that Titanfall 2, Mass Effect: Andromeda and an unannounced video game set in the Battlefield universe would be released prior to the end of the company's fiscal year. Both the title, the game's release date, and the plot of the game were leaked prior to the official announcement on May 6, 2016. The game was officially unveiled on that day through a livestream on Twitch, showcasing a reveal trailer of the game featuring a remix of The White Stripes' "Seven Nation Army" by The Glitch Mob. The game's Collector's Edition includes items such as a statue of a Harlem Hell Fighter, a code for an unannounced downloadable content (DLC), and a Steelbook case. Pre-order bonuses include early access to a DLC map, and the Harlem Hellfighter Pack. The Deluxe Edition includes the pre-order bonuses, as well as three days early access to the game, the Red Baron Pack, the Lawrence of Arabia Pack, and five Battlepacks. An open beta is planned to ensure that major technical bugs, glitches and crashes can be patched prior to the game's official launch. Battlefield 1 is set to be released worldwide on October 21, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.


System Requirements


COMING SOON

Sunday, June 12, 2016

Witcher 3 Wild Hunt






The Witcher 3: Wild Hunt is an open world action role-playing video game developed by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015. The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels by Polish author Andrzej Sapkowski.

Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who sets out on a long journey through the Northern Kingdoms. In the game, players battle against the world's many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story. The game was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks. The game won multiple Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards, The Game Awards, Game Developers Choice Awards, and SXSW Gaming Awards.


The Witcher 3: Wild Hunt is more than 30 times larger than previous Witcher games, requiring players to sail by boat to some locations and ride on horseback to others. However, fast traveling to already visited locations is also possible. The open world in The Witcher 3 was described as "20% bigger than Skyrim". Many actions the player performs affect the world, with many of the quests having a number of options on how to complete them, and differing outcomes. CD Projekt RED anticipated approximately 100 hours for the completion of the game, 50 of them belonging to side quests, and 50 belonging to the main story.

While similar to the previous Witcher games, Wild Hunt improved on several aspects from past games. Combat revolves around an action role-playing game system alongside the use of magic. The fighting system from previous games was significantly revamped. Wild Hunt introduces some new mechanics, such as the ability to sense nearby objectives, people and resources ("witcher sense"), combat on horseback and at sea, swimming underwater and the use of a crossbow. Additionally, Geralt can jump, climb, and vault over smaller obstacles. The climbing mechanics were described as "not exactly" like Assassin's Creed, but "similar to what we have in Uncharted". Item creation and potion brewing still remain as in previous games, but were modified from The Witcher 2 to be more forgiving. Traps from The Witcher 2 were entirely omitted. The same five Witcher signs returned but slightly modified, with each one having an alternative form that can be used.

The game features responsive, advanced artificial intelligence (AI) and dynamic environments. The day and night cycle influences some monsters and their powers, similar to the common mythological motif of a werewolf gaining powers during the night of a full moon. The game also features a dynamic beard growth system, in which the beard of the playable character Geralt grows as he spends time in the world. Ciri, an exceptional sword fighter with mythical powers from the Witcher novels, is a playable character in the game. Gwent is an in-game collectible card game, which replaces the dice games from the previous two Witcher titles.

Development

The developers on creating the game's world
The game was officially announced on 4 February 2013 via Game Informer, with a 2014 release on PC and "all high-end platforms available". The latter was then clarified to mean the PlayStation 4 and Xbox One on 21 February 2013 and 10 June 2013 respectively. According to the official information from Microsoft, The Witcher 3 was originally not going to be available on the Xbox One in Poland, the country in which the game's development process took place. However, this was changed as regional restrictions were later entirely removed from the Xbox One. The Witcher 3: Wild Hunt was developed over the course of three and a half years, with a total of 240 in-house staff working on it. Majority of the staff were Polish, while 1,500 people were also involved in the game's production globally.

On 11 March 2014, it was announced that the game's release date was delayed from Autumn 2014 to February 2015. According to an official statement released by the development team, they had successfully created "a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice" - suggesting that the core game and its main story were practically finished. However, the statement then goes on to cite the main reason for the delay was manual fine-tuning of many details and thorough testing of the final product to bring it up to the desired standard of quality. On 8 December 2014, the developer officially informed about postponing the release date to 19 May 2015.

On 7 April 2015, CD Projekt RED announced two expansion packs for the game, titled Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, while Blood and Wine was released on 31 May 2016. On 16 April 2015, CD Projekt RED confirmed that the game had been declared gold, indicating it was being prepared for duplication and release. The development budget for the game was 306 million Polish złoty.

Game engine

The Witcher 3: Wild Hunt features the REDengine 3 game engine, developed by CD Projekt RED and designed specifically for nonlinear role-playing video games set in vast open world environments. It is supposed to help eliminate many of the game development trade-offs previous developers faced, allowing The Witcher 3: Wild Hunt developers to create "an open environment with a complex, multi-thread story". CD Projekt RED has integrated the Umbra 3 Visibility Solution into its engine to handle occlusion culling. Engineers from Umbra and CDP demonstrated the use of the technology at the Game Developers Conference 2014. As in the previous two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. But REDengine 3 allows for a complex story line without sacrificing the design of the virtual world.

My Point Of View

My girlfriend knows Witcher as "The White Hair Guy" , "The White Hair One" . She's right because you can see him on every game DVD Cover in stores. I had a blast playing this game; don't get me wrong, I still play it (wink). When I bought this game I was surprised to find all this: 


Pack: 
4 Disc pack
1 Soundtracks Disk
A detailed World Map (the smell of paper is old) - details
2 Stickers for Computer - Car
A bonus code for all 16 DLC's 
A Thank You note for support

I bought this game for 12 bucks. At this price there's no AAA game out there that offers this in the box. 
I can't say there aren't any faults with the game but most of them where fixed by updates and fixes.  Check the ratings and you'll know what I'm talking about. Over 200 AWARDS - Defines Next-Gen - IGN
The developer has great care for this game and it gets constant updates and fixes. Creatures, the HUGE open world, weather, music, characters all make this game a 10/10 from my point of view. You start playing and the immersive world and action keep you in front of you PC for a day or more. (I played 9 hours non-stop until I was a "little" hungry. 15 minutes later... Next mission!) I even bought the original Project RED Medallion to show my gratitude for this masterpiece:
You can say that I have almost the collectors edition! 


Verdict

+Huge open world
+Sound - music
+Characters and creatures
+Weather and details
=NVIDIA Hairworks (for AMD users this is pointless)

Score: 10/10
I recommend this game for all gamers out there!


System Requiremens

No better requirements than the box itself