Wednesday, December 28, 2011

Need For Speed - The Run


RACE FOR YOUR LIFE



Need for Speed: The Run is a racing video game, the 18th title in the Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe.
The game is described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".
Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings. The Run was in production for three years even though previous Black Box titles had much shorter development periods.
In The Run, players are participating in an "underground world of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver, Detroit, and many other locations, making it the first title in the series to use real locations. The cops aren't the only ones after the player though, as the player "blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds." There are over 300 km of track, three times more than Hot Pursuit, making it the biggest Need For Speed game.
The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine, which provides visuals and car physics that "hug the road even at top speeds all built around a gripping storyline." Additionally, Need for Speed Autolog, the Need for Speed franchise's social competition functionality, which was introduced in Hot Pursuit and was previously used in Shift 2: Unleashed, is also back as it continue to track career progression and compare game stats.
The game features quick time events, with the player for the first time in Need for Speed history, exiting their car and traveling on foot. These events won't always be about harsh success or failure states. In some sections there are branching outcomes, so if the player mangles a certain button press, they'll get another chance to pull through.
The driving model of the game is described as "sit somewhere between Shift and Hot Pursuit", not as arcade-styled as Hot Pursuit, but neither as simulator-styled as Shift. The Run employs a large range of real-world vehicles, seemingly taking in the usual mix of muscle cars, street racers and refined exotics, described as "each car presents a different driving challenge for the player." Exclusively digitized for the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra. The damage system is similar to that seen in Hot Pursuit. The cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. There is cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect aerodynamics as well as performance.
An XP (Experience points) system is used for unlocking cars and events. The game also feature a Rewind option to allows the player to restart an event to their last checkpoint if they wreck their vehicle or rewind their vehicle from a collision or missed opportunity. Rewinds are only available in limited quantities as their amount dependent on the difficulty level that the player has selected; Easy have unlimited Rewinds, Normal have five Rewinds, Hard have fewer Rewinds and Impossible have no Rewinds as well as the most difficult 
AI opponents.

Multiplayer

Up to 16 players can participate in a single online match. Players are able to party with friends, pick a playlist of their favorite challenges and compete for supremacy across every stage of game. In addition to this, players never have to wait in a lobby again even if they are joining a race in progress. The multiplayer matches are split into differing game type playlists, such as Supercar Challenge, NFS Edition Racing, The Underground, Mixed Competition, Exotic Sprint, and Muscle Car Battles. Most of these modes pertain to different car varieties for each race, but the Supercar Challenge is meant entirely for the fastest cars on the fastest tracks. The player can select an event and vote towards the race course where the multiplayer game should be taking place on. Players also take part in a reward system known as "The Bonus Wheel", which randomly selects a reward and required goal criteria for it.
 Versions
The game is similar to Need For Speed Hot Pursuit. Players race down freeways until they meet a police car. The police then try to chase them down and wreck their car. They also encounter other objectives such as a straight-up race. There is another mode where players 'duel' a rival. They can also race to toll booths that double as checkpoints.
The 3DS version also features Autolog, which is integrated throughout the career mode and uses 40 in-game challenges scattered throughout the campaign. The game also takes advantage of StreetPass, letting players upload their best Autolog scores to other Nintendo 3DS devices. In multiplayer, the game features a straight race mode where eight people compete. There is also a four-on-four Cops vs. Racers mode. The game supports Wi-Fi and local wireless connections. However, the Wii version lacks online play, yet it has split-screen multiplayer.

Plot

Need for Speed: The Run features a linear story mode, which places the player in the shoes of Jackson "Jack" Rourke. After an incident leaves him in bad standing with a mysterious crime organization, Jack becomes a marked man and must flee for his survival. The consequence of his situation leaves him owing large sums of money, which he cannot pay on his own. He is directed to a massive illegal street racing event called "The Run" by an associate, Sam Harper. The Run is a 3000 mile journey across the continental United States, starting in San Francisco and ending in New York City. She informs him the prize money, $25,000,000, is enough to secure his freedom from the organisation, but he have to beat over 200 other drivers to the finish line to win. Complicating things, he is in debt to both the police and the criminal organization, and both want to make sure that he never finishes the race.

Characters

Several characters in the game are digital likeness of real world actors. The cast also lends their voices to the game. Actor Sean Faris portrays protagonist Jack Rourke while actress Christina Hendricks plays Sam Harper. Two Sports Illustrated models, Irina Shayk and Christine Teigen also have roles in the game. 

Storyline

The Nintendo 3DS and Wii versions feature a different storyline than its contemporaries. The plot unfold through graphic novel-esque cutscenes that also contain minigames, though they are not the same as the quick-time event gameplay of the console version. The story is divided into five acts (which is further divided into 26 "episodes"). The protagonist of the 3DS/Wii version is not Jack, but rather a down-on-his-luck stock car racer named "Matt". The premise remains mostly unchanged (a coast-to-coast race with a large pot at stake), but introduce a mysterious female character who takes the story in a different direction.

Development

Since the release of Undercover, Black Box has been working on another entry to the franchise, presumably continuing the action focused street-racing gameplay of Black Box's previous titles. This game has an extended development window to give the developers a chance to create a game that "could really blow the doors off the category".It was confirmed that the game will feature a fictional storyline and characters. The game was first hinted early in November 2010 by Senior Vice President of EA Games Europe, Patrick Söderlund in a interview with Eurogamer, before the release of Hot Pursuit. Söderlund stated he want to alternate developers to give them time to make a good game. Eurogamer’s Robert Purchese asked, "You say there will be an arcade NFS game every year in November, but next year's game won't be developed by Criterion. Is it Black Box?" Söderlund stated "You can assume that, yes. Yes. I would say so, yes."
The game was originally set to be revealed at E3 2011, however, on April 28, 2011, a listing for Need for Speed: The Run appeared on UK retailer site ShopTo. Later, EA released the teaser trailer for all to see. On April 29, the firm confirmed the game's details. "This is the year that Need for Speed goes to the next level," said Jason DeLong, executive producer at EA. "We think that Need for Speed: The Run is going to surprise people with its intense, thrilling story and big action feel. But the game would be nothing without hot cars and crazy-fast chases. So that is what we're delivering — explosive racing that will have players flirting with disaster at 200-miles an hour." EA Games Label president, Frank Gibeau stated that Need for Speed: The Run will offer "an edgier experience" than previous entries in the racing series.
The Run's lead development platform is the PlayStation 3. At E3 2011, it was announced that the PlayStation 3 version of the game includes seven exclusive cars, including the Bugatti Veyron Super Sport, Hennessey Venom GT, Gumpert Apollo Sports, Lamborghini Countach 5000QV, Koenigsegg Agera R and Porsche Carrera GT.
EA Black Box said that the Frostbite 2 engine allows The Run to look stunning, stating that Frostbite 2 is not only the best engine it has used in a game to date, but "the most versatile" too. According to designer Alex Grimbley, it apparently took a year to re-purpose the tech for driving rather than shooting. The EA Black Box team, especially the artists, coders and designers, for the first time, worked collaboratively in small groups on The Run. Executive producer Jason DeLong stated that the Frostbite engine provides a more detailed cinematic environment and experience to the game.
Jason DeLong, executive producer at Black Box, said the studio used DICE’s Frostbite 2 engine for The Run as it was intent on making a "Hollywood" experience and to give the game a more cinematic feel than past story-based Need for Speed titles:
“When they decided to split the development across Criterion and Black Box to give each studio the time and development to create a quality experience, one of the things that we obviously had to do was to reinvest in our technology, because we hadn’t been able to because of the yearly cycles in the past. So we looked at several options: do we advance the engine that we currently have? What other third party ones are out there? And when we realised the game that we wanted to make, which we knew was based in a cinematic kind of Hollywood storytelling fashion, we looked at Frostbite and it seemed like, ‘Well, it’s internal; we can work closely with the dev team’: it was the right choice. It allowed us to get a character in the game, have incredible, believable characters in addition to amazing worlds and amazing looking cars. Their visual effects work is second to none; the world destruction, their audio is incredible. And most importantly, one of the nice side benefits was that it’s an incredibly content-driven tool, which allowed us to create more content than we’ve ever done before.
  — Jason DeLong, executive producer at Black Box

The Run is the first non-DICE game to use Frostbite 2, but Black Box did collaborate with DICE to make certain that the engine was used properly, with DeLong commenting that the collaboration allowed for a "very deep racing mechanic of handling physics into the game". "We did a cross-studio development on the Frostbite 2 engine that we’re using", DeLong said. "And yeah, it was a lot of collaboration and work with them to get things like our road tool, which is our internal tool that allows us to build a track very quickly."
The Run's producer Alex Grimbley denied that The Run would not feature any form of vehicle customization. "We decided against customization because that is not what The Run is about. It is an understandable stance given that is a whole new direction for the franchise. We want to focus on the story and the race itself." However, this statement was retracted after some trailers and screenshots of the game featured visually modified vehicles. A GameSpot trailer released on November 2, 2011 officially confirmation that body kits and selectable body paints can be placed on vehicles.
When asked why is The Run from San Fran – New York rather than LA – New York, game’s producer Brian Lindley replied, "That’s a good question. I think we were maybe looking for more of a direct route. It’s more of a straight line route rather than being sort of corner to corner. But also, San Fran has some iconic landmarks and things like the bridge and the downtown. Also, what we can do with the environment with things like fog, it makes it of a bit cooler place to drive than LA. And my experiences driving in LA are largely being stuck in traffic! So that’s the primary reason, it’s just a cooler looking start for the game."
Black Box senior publicist Dana Sissons stated that The Run is going to be more exciting, more varied, and bigger than ever. The race from San Francisco to New York is full of new race modes, tons of different terrain, and a few "Michael Bay movie moment" avalanches to keep you on your toes. "As a result of Frostbite 2, we were able to create this really robust, huge game that is reflective of, basically, the size of the United States," said Sissons. Which means that as racing through the United States, there will be treated to realistic and varied terrain, including deserts, mountains, cities, farmland, and so much more. According to Sissons, it’ s not just going to be a huge game, it is "easily the biggest Need For Speed game, with 303 times the track space of previous games."

Marketing and release

The Limited Edition of the game features three exclusive cars, the Lamborghini Aventador (top), and Porsche 911 Carrera S (bottom), and the Chevrolet Camaro ZL1 (not pictured).
Prior to its release, Need for Speed: The Run was marketed and promoted heavily through the use of numerous Internet and TV trailers. Famed Hollywood action director Michael Bay has directed a TV advertisement for the game. Talking about his venture of directing a trailer for a game, Michael Bay stated, "What I try to do with my trailers is to get your heart racing to the end of it." The advertisement features explosions, car crashes, supercars and police vehicle.[39]
In addition to the standard edition, a Limited Edition of the game has been announced, which is available through pre-order. The Limited Edition features numerous bonuses over the standard edition, including exclusive packaging, three exclusive cars (the Lamborghini Aventador, Chevrolet Camaro ZL1 and Porsche 911 Carrera S) and five exclusive challenges with bonus rewards and achievements.
There were three pre-order offers through several retail outlets. Each pre-order consists of two bonus cars and three events inspired by the "exclusive" Challenge Series, which depends on the outlets the player pre-ordered the game. The three "exclusive" Challenge Series on offer are inspired by EA Black Box previous Need for Speed games Underground, Most Wanted and Carbon. The Underground Edition Nissan 370Z (Z34) and Underground Edition Nissan Skyline GT-R (R32) are included in the Need for Speed The Run Underground Challenge Series as bonus cars, while the Most Wanted Edition BMW M3 GTS and Razor's Mustang Boss 302 are included in the Need for Speed The Run Most Wanted Challenge Series as bonus cars, and the Carbon Edition Corvette Z06 (C6) and Darius Audi R8 are included in the Need for Speed The Run Carbon Challenge Series as bonus cars.
Buying the game through Origin comes with two special offers. These who pre-ordered the game received a PC Digital download for one of five past Need for Speed titles. Not only could the player get The Run, but also choose between Hot Pursuit, Shift 2: Unleashed, Shift, Undercover and Prostreet. The Need for Speed The Run Carbon Challenge Series was also included as a pre-order bonus. This offer was only available until November 14, 2011. These who buys the game after November 14 through Origin receives seven EA racing titles for only $79.99 ($159.99 value) that’s 50% off the Need for Speed Collection, which included The Run, Shift 2: Unleashed, Shift, Hot Pursuit, Undercover, Prostreet and Burnout Paradise. This offer is only available until December 31.
A demo of the game was released on Xbox Live first on October 18 (expired on November 1) and PlayStation Network on October 19 (also expired on November 1), a month ahead of the game's launch. The demo featured two levels: Desert Hills, California and Independence Pass, Colorado in a Lamborghini Gallardo LP 550-2 Valentino Balboni, and supported a "refer a friend to download the demo" feature giving players access to a 2012 Porsche 911 Carrera S. Autolog also implemented in the demo, allowing the player to compare best times with friends across the two tracks.
Need for Speed teamed up with HP and Vagrant Records to let fans decide which of the favorite bands they would like to see in The Run. The fans got a choice to vote for their favorite song and artist, which includes the song "Mama Taught Me Better" by Black Rebel Motorcycle Club, "Solar" by MonstrO and "Tropical Depression" by The Night Marchers, on The Run's official website.
The Lamborghini Gallardo LP 550-2 Valentino Balboni appeared as one of the available cars in the demo.
To promote the game in Europe, EA and Need for Speed is conducting the 2011 Need for Speed European Spokesmodel Search. This continent wide search is set to discover two women with boundless energy, an outgoing personality and an edgy style fused with a passion for cars and gaming. The winners act as Need for Speed ambassadors at events throughout 2012, including representing Need for Speed products at high profile gaming events across Europe and the Team Need for Speed racing team in the prestigious FIA GT3 European Championship and Euro Drift program. Models searches are being conducted in five territories: France, Germany, Norway, Russia and the United Kingdom. Finalists was selected from each territory with the final two winners being announced in November in conjunction with the release of Need for Speed: The Run. To promote the game in US, Canada and UK, EA announced a competition, giving away one 2012 Porsche Carrera S. All the competitions had to do is enter by logging in with the EA account, or register for free.
Electronic Arts and Sports Illustrated have announced a marketing partnership for the Need for Speed franchise, "bringing together the worlds of fashion, video games, cars and beauty in a first-of-its-kind partnership." EA announced that the likenesses of 2011 Sports Illustrated swimsuit issue cover model Irina Shayk and model Chrissy Teigen appears in the game as part of a promotional deal struck between the game publisher and popular sports magazine. The cross promotion isn’t limited to the models appearance in the game. Sports Illustrated is a featured advertiser on billboards that appear in the gamescape. S.I. offers a bundle that see buyers receive a six-month "All Access" subscription to Sports Illustrated, a copy of Need for Speed: The Run for PlayStation 3 or Xbox 360, and a Making of Need for Speed: The Run documentary DVD starring the two swimsuit models for $50.
Electronic Arts and Adidas collaborated to produce 100 pair of shoes tied into Need for Speed: The Run. The shoes, beyond an Need for Speed detail, look like they were discovered in some box at the back of the Adidas warehouse, intended as a promo piece for the 1992 Spike Lee joint Malcolm X. "Our goal with Need for Speed is to be more than just a video game franchise, as we view ourselves as a leader in youth and automotive culture as well," said Kevin Maher, senior director of marketing at EA. The first 50 pair of shoes was available at the Adidas Originals Chicago store on October 10, with another 50 available at the San Francisco store on October 22. The first to purchase the shoes was invited to "exclusive kick-off" events at the stores a few days later.

Review scores

Publication       Score
1UP.com              C+[58]
Eurogamer    5/10[59]
Game Informer      7.8[60]
GamePro            6/10[61]
GamesRadar    8/10[62]
GameTrailers 8.4/10[63]
IGN                 6.5/10[64]

Need for Speed: The Run has received mixed reception from critics. The first review was published by GameInformer, which gave the game 7.8 out of 10, saying that "Need for Speed: The Run is by no stretch a bad game; it just fails to capitalize on its chances. San Francisco to New York is a long haul, and it's even longer when not enough happens in between."
A couple more positive reviews include GameTrailers, which gave it an 8.4, writing "Need for Speed: The Run falters with its high-profile but underdeveloped plot as well as some awkward design choices. However, it overcomes these potholes with courses that are a blast to drive and simple multiplayer that keeps you hooked in." Gaming Nexus which gave it an A-, and stated "The Run takes the venerable franchise in a startling new direction while preserving all of the aspects that have made the series so successful. This one is definitely worth taking a look at."
IGN gave it a 6.5 "Okay" rating, stating "All this awesome racing action gets somewhat lost amid the nonexistent story, the dumb/scripted AI, the lack of options, and the overall shortness of the game. The Run is not a marathon racing game, it's a quick and dirty drag race." 1UP gave it a C+, stating "The Run takes an awkwardly serious approach to its story, eschewing the over-the-top fun and wackiness of its clear inspirations -- movies like the Cannonball Run series and classic arcade games like Cruis'n USA --to deliver a cross-country campaign that's sometimes exhilarating, but often frustrating and surprisingly banal." Eurogamer gave it 5 out of 10, saying "The worst of the game's technical sins is performance, with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner."
GamesRadar was more positive to the game, which gave it 8 out of 10, and stated "It's possible Need for Speed The Run won't provide as many hours of entertainment as previous NFS games, but then it packs in unique events and some incredibly exciting chase sequences, meaning it packs a lot of entertainment-per-hour. It's not very forgiving of mistakes, but then it provides greater rewards as a result." VideoGamer gave it 6 out of 10, saying "The Run certainly isn't terrible, and a big improvement on Black Box's previous effort, Undercover, but it needed more moments like the avalanche and less monotonous freeways. With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing, The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else." Joystiq also gave it 3 stars out of 5, and going so far to say that "Need for Speed: The Run's biggest problem is how much it has in common with a real drive from one end of the US to the other. There are a few bright spots here and there, but it's mostly full of unexpected stops, lots of flat tires, and too many assholes on the road. This isn't the worst Need for Speed, but it can't place against other, better racers from the last year."
Destructoid gave it 8.5, and wrote "A lot of my driving fantasies were realized in this game. I found myself grinning the whole time, gripping the hell out of the controller, leaning into turns with my body, gritting my teeth as I mashed on the nitro button to boost past rivals. If you've ever found yourself daydreaming about whipping past slow cars on the highway, passing on the sidewalk, or bashing police cars off the road, you're going to love this game."
GamePro gave it 6 out of 10, writing "The journey across America is beautifully rendered, capturing the varied landscapes spectacularly as you travel over the Sierra, across the Great Plains, and head towards the East Coast. The quality of the movies is very good too, and the characters' faces are nicely rendered to convey emotion. But the story and the gameplay just don't hold up their side of the bargain, and the game ends up falling short of its considerable potential."

Sales

Need for Speed: The Run failed to penetrate the top ten on the British weekly video game sales charts in its first week of release, debuting at 11th place - an unusual failure for a popular racing game IP. For reference, 2010's Criterion Games-developed Hot Pursuit landed in third place in its first week, with sales around double that of The Run.

System Requirements

Operating system

Windows Vista (Service Pack 2) 32 bit
(Windows XP is not supported) Windows 7 (Service Pack 1) 64 bit
CPU 3.0 GHz Intel Core 2 Duo or AMD Equivalent
Memory 3 GB 4 GB
Hard drive space 18 GB of free space
Graphics hardware AMD: 512 MB RAM ATI Radeon 4870 or higher performance
NVIDIA: 512 MB RAM NVIDIA GeForce 8800 GT or higher performance AMD: 1024 MB RAM ATI Radeon 6950
NVIDIA: 1024 MB RAM NVIDIA GeForce GTX560
Sound hardware DirectX Compatible (DirectX 10) DirectX Compatible (DirectX 11)
Network 512 Kbps or faster Internet connection
Input device(s) keyboard, Gamepad or Steering Wheel


As Far As I Can Tell

I played the game and I can say one thing: It is too short. Not quite optimized. I don't like the idea of Suv's "attacking you with rifles... ", and "as far as I can tell" the game is quite simple. 
The challenge series are quite nice especially because you unlock several cars. 

My point of view

From me it gets a 8.4 out of 10. 
Gameplay 8
Graphics 10
Sound 10
Story line 8
Lenght 6

And for pc users with Windows XP on, you won't be able to play it. I think this is a big foul!

Here Are Some Screens and Gameplay











Need For Speed The Run Trailer


Please comment and share your point of view!





Mass Effect 3


Release 

Mass Effect 3 will be released March 6, 2012, as announced during the E3 2011 Mass Effect 3 premiere. The game was originally slated for a 'Holiday 2011' release but was delayed to "[ensure] that it exceeds everyone's expectations "and "address a far larger market opportunity. " Prior to that, Ray Muzyka had stated that the release timing would be based on maximising both "quality" and "commercial success".
During E3 2011, EA Games Label President Frank Gibeau did not discount the possibility of Mass Effect 3 being available for the Nintendo Wii U console, stating that EA will only "announce that when it's ready."

BioWare is releasing a Collector's Edition of Mass Effect 3, the Mass Effect 3 N7 Collector's Edition. This edition has numerous exclusive items, Downloadable Content, a free digital soundtrack, and an exclusive Xbox 360 Normandy Avatar Prop among other things.

Demo 

BioWare plans to release a demo of Mass Effect 3 in January 2012. The demo will contain both single-player and cooperative multiplayer content.
Those who purchase a copy of Battlefield 3 will be able to gain early access to the multiplayer portion of the demo.[9] Access is unlocked by redeeming the Online Pass included with new copies of Battlefield 3.

Additional information about the demo and how to acquire it will be released in early 2012 after BioWare's Christmas break.


“There won't be an Earth left to save...” — Spoilers for Mass Effect 3 follow.

Plot 

“ Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.
— Official Plot Summary

Fate of the Galaxy

The story is the 'epic conclusion' to the story started in Mass Effect and continued in Mass Effect 2, as well as the conclusion of Commander Shepard's story. The player's choices in the previous games are expected to have a much more significant impact on the plot than the choices in Mass Effect had on Mass Effect 2. As Mass Effect 3 is the end of the planned trilogy, the developers are not constrained by the necessity of allowing the story to diverge, yet also continue into the next chapter. This will result in a story that diverges into wildly different conclusions based on the player's actions in the first two chapters.
Throughout Mass Effect 3, Commander Shepard will be bringing the civilisations of the galaxy together as allies to take back Earth and repel the Reaper invasion. The player's choices throughout not only Mass Effect 3, but the entire trilogy, will affect the fate of these civilisations and the endings the player can receive.

Characters 
Squad Members 

As with the previous games in the Mass Effect trilogy, Shepard will be able to recruit companions that can follow Shepard into battle. Currently, these are known to include:
Kaidan Alenko 1
Tali'Zorah vas Normandy 2
Liara T'Soni
Garrus Vakarian 2
James Vega
Ashley Williams 1
While some squad members will be required, and core to the story, some will be optional and others may only be available for a single mission.[14] Project Director Casey Hudson has also stated that Mass Effect 3 will have fewer squad members than Mass Effect 2 to focus on "deeper relationships and more interesting interplay".
1 One or the other, depending on the outcome of Virmire: Assault in Mass Effect.
2 Depending on the outcome of the Suicide Mission in Mass Effect 2.

Returning Characters 

The following characters will appear in some capacity in Mass Effect 3, provided they survived the events of Mass Effect and Mass Effect 2.
David Anderson 1
Kelly Chambers 
EDI 
Jack 
Captain Kirrahe 
Thane Krios 
Miranda Lawson 
Legion
The Illusive Man
Zaeed Massani 
Jeff "Joker" Moreau 
Mordin Solus
Jacob Taylor 
Donnel Udina
Conrad Verner 
Urdnot Wrex
1 Temporary squadmate.
The following characters make their first game appearance after appearing in other Mass Effect media:

Kai Leng, from Mass Effect: Retribution. 

Locations 

Commander Shepard and the team will visit a wide variety of new locations in Mass Effect 3, including:
Earth
Mars 
Rannoch, the quarian homeworld, now occupied by the geth. 
Sur'Kesh, the salarian homeworld. 
Palaven, the turian homeworld. 
Thessia, the asari homeworld. 
In addition, the player will return to the following locations featured in past games:
Illium 
Tuchanka 
The Citadel 
Noveria 

Normandy 

The Normandy SR-2 will return in Mass Effect 3, and it has been claimed by the Systems Alliance, who has taken the ship apart, studied it, and then rebuilt it with new technologies and new areas.
Gameplay Changes Edit
In a presentation by Lead Gameplay Designer Christina Norman, at the Game Developer's Conference in March 2010, titled Where Did My Inventory Go? Refining Gameplay in Mass Effect 2, Norman outlined her goals for Mass Effect 3.[31] These included richer RPG features, more combat options and more complex enemies.
According to Project Director Casey Hudson, Mass Effect 3 will continue, with adjustments, the approach of Mass Effect 2 by focusing on "an awesome sense of exploration, intense combat, a deep and non-linear story that's affected by your actions, and rich customisation of your armour, weapons and appearance" instead of an approach where the player "(equips the) hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics" noting the "overwhelmingly positive" response Mass Effect 2 received for its approach.

Combat 


Mass Effect 3's changes to Mass Effect 2's core combat mechanics are not as drastic as the changes Mass Effect 2 made to the original Mass Effect, however improvements have been made and new capabilities introduced. These include:
Difficulty will be increased, with Casey Hudson describing Normal as "the new Veteran". 
An increase in overall combat speed of 10-15%.
Shepard is now more agile in combat. Changes to movement in combat include the ability to roll, leap over ledges or gaps without taking cover first, optimised maneuvering and firing from cover and the removal of fatigue while running. 
Melee plays a larger role, all classes receive improved melee with each one receiving a unique heavy melee attack.
Enemy AI has been improved. Enemies now perform specific functions on the battlefield and coordinate with other enemies. For example, 'cover buster' enemies, such as Husks, are often paired with a 'suppressor' enemy type, which will try to keep Shepard in cover while the Husks get in close.

Weapons 

Mass Effect 3 makes several changes to the way weapons worked in Mass Effect 2, these include:
The ability for all classes to wield any type of weapon. However, classes will be limited by the number of weapons they can carry at any one time, with the Soldier being the only class that can wield every weapon class at once.
The return of weapon modifications. Players will be able to modify their weapons with different parts, such as barrels, scopes and materials, that will affect the weapon's combat performance and appearance.
Shepard can pick up and wield weapons dropped by enemies.
All weapons that the player acquired in Mass Effect 2 will be available, including downloadable firearms, such as the M-96 Mattock.
Grenades will return as a usable weapon. The new grenades have a different appearance and mechanics than those in Mass Effect. Mass Effect 3's grenades are "round, [and] conventional", they are thrown at enemies and detonate after a short time.

Powers 

Main article: Powers (Mass Effect 3)
Mass Effect 3 features larger skill trees that offer a greater degree of freedom when it comes to choosing skills. Whereas Mass Effect 2 offered a choice of two evolved versions of a power upon reaching Rank 4, Mass Effect 3 grants the ability to evolve powers multiple times.
In addition to Powers returning from Mass Effect 2, there are several new additions to the lineup. These include:

Frag Grenade
Proximity Mine

Exploration 

Vehicle-based exploration will be closer to Mass Effect 2, where it didn't form part of the critical path. Casey Hudson had previously indicated that the vehicle exploration segment of the Mass Effect 2 DLC pack Overlord was an attempt at addressing issues players had with the exploration segments in the original Mass Effect, and lessons learned from its implementation could be used to implement similar segments in Mass Effect 3.
While Cristina Norman has noted that "nobody liked" the mining mechanic in Mass Effect 2 and Casey Hudson has stated that the mining part of the game will be changed, nevertheless the notion of exploring the galaxy in a non-linear fashion will be preserved.

Kinect Functionality 

Mass Effect 3 for the Xbox 360 will include optional Kinect functionality. The Kinect will allow the player to choose dialogue options by reading the paraphrase aloud and give tactical orders to the squad, such as changing positions or using powers, with voice commands. The Kinect features will not serve as an alternative control system, but will "augment" in-game conversations.

Mass Effect 3: Galaxy at War 
Main article: Mass Effect 3: Galaxy at War

Mass Effect 3: Galaxy at War is a "bonus" to the Mass Effect 3 single-player campaign. In Galaxy at War, the player can manage and experience the galactic war on multiple fronts. The system monitors the "Galactic Readiness" level, which is measured by Commander Shepard's ability to utilize assets, such as people, weapons, resources, armies, and fleets, to confront the Reapers. Galactic Readiness is influenced in several ways, including co-op multiplayer. Other platforms and interfaces will be announced later.
Using Mass Effect 3: Galaxy at War is optional. Although the system can affect the single-player campaign of Mass Effect 3, it can be ignored and the same results achieved by playing only the single-player. Access to Galaxy at War and its components will require an Online Pass, which will be included with new copies of Mass Effect 3.

Co-op Multiplayer 
Main article: Mass Effect 3 Multiplayer

Mass Effect 3 will feature an online four-player co-op multiplayer mission mode separate from the single-player story. In this mode, the player will create a new custom character to fight on different fronts of the galactic war. Players can choose between turian, krogan, asari, and other races to create their character, each with their own unique abilities. There will also be character progression, weapon upgrading, and leveling up.
Playing the co-op multiplayer mode is optional. Although successfully completing missions in this mode can affect the single-player campaign of Mass Effect 3 through the Mass Effect 3: Galaxy at War system, co-op can be ignored and the same results can be achieved by playing only the single-player.

Soundtrack 

Composer Clint Mansell, known for scoring films such as Requiem for a Dream and The Fountain, will be composing the score for Mass Effect 3. Mass Effect and Mass Effect 2 composer Jack Wall will not be involved; however, Sam Hulick will return, as well as Christopher Lennertz, Cris Velasco, and Sascha Dikiciyan, who composed the soundtracks for the DLC for Mass Effect 2.

Save File Transfer 
Main article: Save File Transfer

As with Mass Effect 2, Mass Effect 3 will allow the player to import their save file from the previous game, carrying over their decisions from both Mass Effect and Mass Effect 2, totaling over 1000 variables. As Mass Effect 3 will import decisions not just from Mass Effect 2, but the original Mass Effect as well, some of the player's decisions from Mass Effect that did not have impact in Mass Effect 2 could potentially have an impact in Mass Effect 3.
If Commander Shepard died in the player's Mass Effect 2 playthrough, the player will be unable to import their save game. Mass Effect 3's story is a continuation of Shepard's story and if Shepard died in Mass Effect 2 that death is considered final. Similarly, any squadmates who did not survive the suicide mission at the end of Mass Effect 2 will not return in Mass Effect 3.

A player importing a save from Mass Effect 2 will be able to change both their appearance and their class at the beginning of Mass Effect 3.

Mass Effect 3 System Requirements


Minimum Requirements


Intel CPU  Core 2 Duo E4400 2.0Ghz  


Amd CPU Athlon 64 X2 Dual Core 3600+


Nvidia GPU  GeForce 6800 GS


AMD GPU  Radeon HD 6380 G


RAM  1 GB


OS  Win XP 32


Direct X  DX9


HDD Space  17 GB


GD Adjusted Requirements


Intel CPU  Celeron E3400 Dual-Core 2.6Ghz


AMD CPU  Athlon 64 X2 Dual Core 5400+


Nvidia GPU GeForce GT230


AMD GPU  Radeon X800XT


RAM 2GB


OS Win Xp 32


Direct X Dx9


HDD Space 17 GB


Predicted Requrrements


Intel CPU Core 2 Duo E7400 2.8Ghz


AMD CPU  Phenom II X2 555 Black Edition


Nvidia GPU GeForce GTS 240


AMD GPU Radeon HD 6740


RAM 1GB


OS Win Xp 32


Direct X 9


HDD Space 17 GB


As Far As I Can Tell!


Well, it seems that Mass Effect 3 will be quite optimized, and "as far as I can tell" I'm sure that it will run on Windows 7 of course!


My point of view!

I think it is a great game and I like the fact that it continues the story. I like the fact that it affects the Mass 3 gameplay by what you did in Mass 1 and 2.
Let's pray that the release date is true and there won't be any delays!

Please comment and share your point!