Friday, December 30, 2011

Postal III











Postal III is a third-person shooter video game developed by Running with Scissors, Inc.. It is the third game in the Postal series.

Overview

The game was released for Microsoft Windows, and is going to be released for Linux, and Mac OS X, making it the first Source based game to be released for Linux. PlayStation 3 and Xbox 360 ports were announced in later stages of development , but it has been recently revealed that a lack of budget is holding these ports back.

Gameplay


Postal III continues and expands upon the sandbox-style design of its predecessor, Postal 2, as well as including motion captured performances by a wide array of celebrities, including Ron Jeremy, Jennifer Walcott, Sergei Mavrodi, and Randy Jones, and as appearances by Uwe Boll (director of the Postal film), Osama bin Laden, and Hugo Chávez.

Plot

In Postal III, The Postal Dude emigrates to Paradise's sister town of Catharsis as he previously blew up Paradise with a nuclear bomb. Due to the economic meltdown, the Dude drives into town and becomes stranded by the fact he can not even afford a tank of gas. He then must find work and do various odd jobs to escape the town.

Through the course of the game the player can chose one of two paths, the "bad path" which includes joining in on the schemes of Mayor Chomo and Uncle Dave, or the "good path" which involves the Dude joining the Catharsis Police force. The game will take place in a fairly linear and cinematic way, although the players actions will affect the outcome of the story and the game. Although the "good path" will be more difficult to play, it will offer more story line and a longer campaign.

Development

Unlike its predecessor, Postal III is not based on the Unreal engine but rather on the Source engine. Also, Postal III is a third-person shooter, in contrast to the earlier entries in the series (Postal 2 being a first-person shooter and Postal being an isometric 2D game).

Early gameplay footage of Postal III being played at E3 2008 revealed new weapons such as "The Badgersaw", a nail bat, an M60 machine gun and the return of the gas can and matches from Postal 2. A new weapon concept is a test lab monkey which reacts to a laser being pointed by the Postal Dude. Product manager Mike Jaret revealed in an interview that there will be "special vehicles" in the game such as Segways.

Postal III was developed under the working title Postal 3: Catharsis until October 18, 2006, when the finalized title was revealed to be Postal III.

In a 2010 interview with Joystiq, Running with Scissors founder Vince Desi said that the game would likely be released in the first quarter of 2011. He added, "It's in the final stages in Moscow, I don’t think it will come out this Christmas."

In a late 2011 interview with QuickJump Gaming Network, level designer Tim Wambolt revealed that the development team does not have enough money to hire a studio to do console ports of the game at this time.

The game was released on November 23, 2011 in Russia and was supposed to be released on December 21, 2011 worldwide in downloadable form on Steam.[13] However, for unknown reasons the Steam store has yet to make the game available for purchase. The game can still be purchased from Direct2Drive, GameFly and the Running With Scissors official store but requires Steam activation. Austrian game distributor Gameware will be releasing two boxed editions on December 23, 2011. 



System Requirements

Minimum 

Supported OS: Windows® 7 / Vista / Vista64 / XP
Processor: Pentium 4 3.0GHz
Memory: 2 GB for XP / 4GB for Vista – Win 7
Graphics: DirectX 9 compatible video card with 128 MB, Shader model ATI X800, NVidia 6600 or better
Hard Drive: At least 16 GB of free space
Sound Card: DirectX 9.0c compatible sound card, keyboard, mouse 

Recommended

Supported OS: Windows® 7 / Vista / Vista64 / XP
Processor: core 2 duo 2.4GHz
Memory: 2 GB for XP / 4GB for Vista – Win 7
Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Hard Drive: At least 16 GB of free space
Sound Card: DirectX 9.0c compatible sound card, keyboard, mouse

As Far As I Can Tell

"As Far As I Can Tell" the game is TOO SHORT! I mean, 2 hours of gameplay? ... Ok, now let's get serious. 
The game is freaking funny, BUT, to follow the good, neutral or bad path you only have to play 2 hours. That means, finishing the game with all the challenges and all three paths = 6 hours of almost the same scenes. 
All in all, the game is quite nice, despite the control witch is kind of medium-hard. 
I give it a 8 out of 10 for gore, fun and story line. I recommend it for Postal fans. 


Comment and share your opinion! 

Thursday, December 29, 2011

Prototype 2








Prototype 2 is an upcoming video game set for release on April 24, 2012 in North America and April 27, 2012 in Europe. It is currently under development by Canadian developer Radical Entertainment and is the sequel to 2009's Prototype. Like its original, the game is set to be published by Radical Entertainment's owner, Activision. The game is set to feature a new protagonist, Sergeant James Heller, as he goes on his quest to destroy the Blacklight Virus once and for all. The story is also one of revenge, as Heller wants to kill Mercer after his family was killed in the outbreak of the Blacklight Virus. Set in an open world shown in a third-person view perspective. The game was announced at the 2010 Spike VGA Awards with the tagline "Murder your Maker".




Gameplay


Like Alex Mercer, James Heller can shapeshift and assume other people’s identities and memories by consuming them. Taking peoples identities and shape-shifting into them has become more tactical. Due to Blackwatch's actions in the Yellow Zone, if the player assumes the role of a soldier, people will react back to him in a way that they show they want nothing to do with him. To make sure that enemies do not overwhelm the player, Radical has created a dodging system and new, more realistic AI. Heller will be able to use weapons in the game, such as ripping the cannon off of a tank and using it against enemies. Heller can also sneak up on unsuspecting human enemies, inject the Blacklight virus in them and create a "BioBomb" out of them to blow up objects, enemies and such. James Heller also has improved strength, movement, invulnerability (self-healing and endurance), and has a sonar sense. The sonar includes a new pulse ability that highlights the key features of an environment to make it easier for the player to find something or someone, instead of looking in a large crowd for a person with an icon above their head. Radical has stated that the powers will be more meaningful, they will come in mutations and upgrades that let players decide how they want to play as Heller.
To give gamers more power in the game, the developers have added tendrils. Tendrils sprout from Heller's arm and can be used for a variety of purposes, such as reaching out into the game environment. Players can use tendrils to smash objects into other objects, such as a car into a tank or vice-versa. Also, players can string up enemies into "webs", much like the abilities of Spider-Man, to make them vulnerable for further attacks. Players are able to rip enemies in half. Players will be able to dismember all enemies, a force that will become more useful as the game progresses. There are many more ways to kill enemies, ranging from throwing a tank at group of Blackwatch soldiers, hacking off a mutants head or using the tendrils. In the original game, there were limited options that allowed you to destroy airborne enemies. in Prototype 2 ,however, they have many more options available such as an uppercut, or the use of tendrils. When the player picks up a person, the game will no longer automatically kill them, starting a combat sequence, Radical has tweaked this to become a useful tool, an intimidation factor. 
Unlike the original, Heller will not be given his missions by a person, but rather choose them himself. Hacking onto Blacknet, a system of Blackwatch that details military operations and the three areas of NYZ, Heller chooses his own missions. Blacknet will allow Heller to find operations that he can disrupt or take control of for his own purposes, or find important people that will allow him to learn more about what he has become because of the Blacklight virus. It will also help him find out more about Alex Mercer and what his connections are to his family's deaths. The missions that are selectable can be sidequests (sub-missions) or extensions to the main quest that tell Heller more about the Blacklight Virus.


Plot


Setting & Characters


Taking place 14 months after Prototype, Manhattan has been quarantined and blocked from the other boroughs of New York City, which has been renamed New York Zero (NYZ). The boroughs of New York have been divided into three zones, the Red Zone, Yellow Zone and the Green Zone. Each region stands for how affected New York City is by the Blacklight Virus. The Red Zone is the home of Alex Mercer, in it the Blacklight Virus grows unhindered, thrives and mutates, the Red Zone is the destroyed Manhattan. The Yellow Zone is a triage area full of shanty towns and the poor, it is very crowded and while the virus grows there, it is at a minimum and Blackwatch is also using the Yellow Zone as a petri dish. The Green Zone is non-infected New York City, except there is a heavy Blackwatch presence. James Heller will have missions in each zone and each mission's difficulty will depend on which zone it takes place in. Blackwatch is credited as occupying and controlling NYZ, but they are said to know that New York actually belongs to Alex Mercer even though the latter has become a ghost and is only seen rarely and even then only a glimpse of him for a split second can be caught. 
Due to the mutation of the virus, Heller is not completely like Mercer in terms with the virus. The virus' mutation has granted it tendrils, which make's Heller's appearance more fluid and organic than Mercer's black and red, metallic coloration.


Story


Despite only being spotted for split-seconds, reports in the NYZ have stated that Alex Mercer (voiced by Shaun Paul Piccinino) has been coming out more frequently and that he is largely suspected to be the main cause of all the death. Getting a phone call from his family, Sergeant James Heller (voiced by Cornell Womack) learns of his wife's fear of Blackwatch and reassures her that they are experts and for them to not fret as he will be home the next day from his tour in Afghanistan and Iraq.
Heller returns to New York Zero to find Blackwatch burning the bodies of his family amongst others. He blames Alex Mercer for their deaths as he released the virus while fleeing from Blackwatch as they attempted to apprehend him in an act of defiance. Wanting to be with his family, Heller joins the military again to fight the virus, hoping to eventually be killed in battle.
Heller participates in the most dangerous missions and out of his rage, he always comes out alive. Due to his frequent success in battle, he learns classified information of Blackwatch. He learns that Blackwatch was created to protect the United States during the Cold War from nuclear and biological warfare. In 1963, their scientists created the Blacklight Virus which infected and destroyed the town of Hope, Idaho. Elite soldiers were then sent to Hope, Idaho to destroy the virus, a nearly impossible task. They found one survivor, Elizabeth Greene, an incubator of the virus, who was then codenamed Mother. Blackwatch, along with Gentek, the creators of the virus, decided to contain the virus and went to war in Hope, Idaho against the mutants which ended in 2008, when the last of the mutants were eradicated. In 2008, however, Alex Mercer, a Gentek scientist, stole a vial of the Blacklight Virus,became infected and gained shapeshifting powers. He then accidentally freed Elizabeth Greene, killed her and destroyed a nuclear missile designed to destroy Manhattan. Mercer was believed dead.
On one mission, Heller is mortally wounded and appears to finally be getting what he desired, death. He is then saved by Alex Mercer who infects him with his mutated version of the Blacklight virus as Mercer has developed an interest in Heller. This enrages Heller even more, as it was because of Alex Mercer he wanted to die. Taking full advantage of his new powers, Heller decides to destroy the Blacklight virus, as he believes it killed his family. To do this, Heller taps on to the Blacknet System to decide where and how to strike the virus. As stated by Radical, the Heller vs. Mercer revenge story is the game's A-Plot and there is to be a more complex and multithreaded B-Plot.
New elite soldiers are then given the same briefing Heller was given, with an additional target, Heller himself. Blackwatch declares Heller their new main priority and do not care if he is allied with Blackwatch or Mercer, but they want him contained. 
Alex then begins to spread the virus throughout NYZ and Heller struggles to contain and neutralize it. Heller then apprehends Alex standing above a pedestal. Mercer then tells Heller that his death would have been quick, but for his interference in his plans, he is going to make him suffer.


Development


Development of the game started soon after the popular success of the first game and has been in development for three years. The game was first shown at the Spike 2010 VGA Awards in December.The game was then revealed to be the main focus of the April, 2011 EGM Issue. It was displayed in EGM and EGMI in 2011 revealing many new details about the game's plot, characters and gameplay. The game's graphics have been completely updated with buildings being much more detailed and deformation of vehicles, mutants and humans being much more visual. It was also revealed that players would be able to use humans as bombs to destroy other enemies with so that destruction in the game would be much more "fun".
In June 2011, it was confirmed that Prototype 2 would not have online multiplayer. They had stated that while it was a fun concept in third-person action games, in the end it was just not a necessary concept to make it a better game. Ken Rossman, however, stated that Prototype 2 would have downloadable content


Promotion


To promote the game, Radical Entertainment has launched a Facebook app for the game. The app is called Blacknet, named after the game's mission system, and it allows fans to work together to "hack" the interface. Hacking it will allow the fans to uncover a series of videos, interviews and other behind the scenes content, all in the run up to the game’s launch. Also via Facebook, Radical unveiled that they would announce something huge for Prototype 2 at ComicCon. This was the ability to let people play the game, they also released the first of three trailers detailing the story of Prototype 2. At ComicCon, Activision held a raffle in which the winner won either the jacket worn by James Heller, or Alex Mercer's jacket; and a custom skinned Xbox 360. At ComicCon, Activision employees were handing out PROTOTYPE 2 themed goodies, including t-shirts, posters, giant foam Heller Blade Arms and more materials based on the game. Activision released for iOS an official game titled ProtoSlice, available free to download.


Reception


Comic Con


Out of all Activision's titles displayed at Comic Con, Prototype 2 was the most well received. Greg Miller of IGN awarded Prototype 2 as Activision's best game at Comic Con and did not pull out a con in his review of the game, but a wish as to what he didn't want to see.



Cover art
Developer(s)Radical Entertainment
Publisher(s)Activision
Designer(s)Mark Acero
EngineTitanium 2.0
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
  • NA April 24, 2012
  • EU April 27, 2012
Genre(s)Open worldaction
Mode(s)Single-player
Rating(s)
Media/distributionOptical discdownload


Prototype 2 Trailer


As Far As I Can Tell


Well, I played Prototype 1 and finished it. I like'd it! I give it a 9 because the control was a little hard. 
From the looks of it, Prototype 2 promises a new gameplay, graphics and action! 
"As far as I can tell" I can't wait to play Prototype 2.


Source: http://en.wikipedia.org/wiki/Prototype_2

Hitman 5: Absolution





Hitman: Absolution is a stealth game being developed by IO Interactive and will be published by Square Enix. It is the upcoming fifth entry in the Hitman game series. The game will run on IO Interactive's proprietary Glacier 2 game engine, fusing classic Hitman game mechanics with brand new gameplay features.


Development

Though plans to continue the Hitman franchise were first announced in 2007, it was not until May 2009 that Eidos confirmed the game was in development. Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47 to a low point from which he would have to rebuild himself. On 20 April 2011, Square Enix filed the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the fifth Hitman game. On 6 May 2011, a teaser trailer was released, confirming the title: Hitman Absolution. The trailer briefly showed Agent 47 attaching a suppressor and a rattle snake coiled around his signature Silverballer pistol. It has been reported the game will be "familiar and yet significantly different experience from other Hitman games." On 9 October 2011, a full gameplay trailer entitled "Run for Your Life" was released.

Hitman: Absolution
Hitman Absolution logo.jpg
Developer(s)IO Interactive
Publisher(s)Square Enix[1]
SeriesHitman
EngineGlacier 2[1]
Platform(s)Microsoft Windows
Xbox 360
PlayStation 3
Release date(s)2012
Genre(s)Stealth
Mode(s)Single-player
Media/distributionOptical discDownload

Gameplay


System Requirements
Intel CPU:       Intel Core 2 Duo E8200 2.66 Ghz
AMD CPU:    Phenom II X2 560 Black Edition
Nvidia GPU:   Nvidia GeForce GTS250
AMD GPU:    Radeon HD 6570 1GB DDR5
RAM:             4GB
DirectX:          DX9
HDD:              Space 10 GB

Hitman 5: Absolution Trailer

Wednesday, December 28, 2011

Fallout 3 New Vegas


Fallout: New Vegas is a first person action role-playing video game in the Fallout series developed by Obsidian Entertainment, and published by Bethesda Softworks. The game is based in a post-apocalyptic environment in and around Las Vegas, Nevada. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.
Even though it directly succeeds it in order of Fallout game releases and also shares its engine, Fallout: New Vegas is not a direct sequel to Fallout 3, though the game offers a similar role-playing experience to Fallout 3. The game marks the return of many elements found in previous Fallout titles; many employees of Obsidian Entertainment previously worked for the now-defunct Black Isle Studios on Fallout and Fallout 2.
The game currently holds the record for the most lines of dialogue in a single-player role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.


See also: Gameplay in Fallout 3
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked in order to accommodate the extra lights and effects of the New Vegas strip.
The Vault-Tec Assisted Targeting System, or "V.A.T.S.", returns with the addition of several V.A.T.S.-specific attacks. Use of certain melee weapons trigger unique animations. Also added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat. The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size. Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, poisons, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation with that faction, which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world. Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they are not caught). Availability of dialog options with NPCs are based upon character attributes, skills, reputation and karma. Skills have a bigger effect on conversation choices. Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.
Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Josh Sawyer states the companion wheel offers ease of companion interaction. Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion.
In New Vegas, the player can visit casinos to participate in mini-games, including blackjack,[18] slots, and roulette. A card game called Caravan, which was designed specifically for the game, is also playable outside of the casinos.

Hardcore mode

An optional Hardcore mode delivers more realism and intensity into the gaming environment. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods. As gameplay difficulty is increased, players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. Gameplay difficulty is increased in several ways:
Stinpaks and other healing items, including food, do not heal the player instantly, but instead work over a period of time.
RadAway will also decrease radiation poisoning gradually, rather than instantly.
The healing of crippled limbs requires a "Doctor's Bag", sleeping on an owned or rented bed, a chem called "Hydra" or by visiting a doctor.
Stimpaks cannot be used to heal limbs.
Ammunition has a weight-value.
The player character must eat, drink and sleep to avoid starvation, dehydration and exhaustion, with each illness causing various skill decreases.
An achievement (Xbox 360/Steam) or trophy (PlayStation 3) is awarded for completing the game on Hardcore mode.

Setting

Fallout: New Vegas takes place during the year 2281, four years after the events of Fallout 3, and 204 years after the Great War of 2077. The game is set in a post-apocalyptic Las Vegas, Nevada, and the Mojave Desert, which is known as the "Mojave Wasteland". The Mojave Wasteland is roughly the same size as the "Capital Wasteland" in Fallout 3, and is spread across parts of real-world Nevada and Arizona. Part of Fallout and Fallout 2's Core Region also appears in the form of California. Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.
The city and its surroundings are divided between various factions, but there are three major powers competing for control of the region: The New California Republic (NCR), Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now bloated and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman rumoured to be 200 years old, controls New Vegas with an army of "Securitron" security robots. There are many other factions and groups as well, including the Boomers, a tribe of heavily armed vault dwellers, Powder Gangers, violent groups of escaped convicts, Great Khans, a tribe of drug dealers and raiders, and the Brotherhood of Steel, the technology-craving remnants of the U.S. military. Landmarks featured in Fallout: New Vegas include the Hoover Dam, which supplies power to the city, Nellis Air Force Base and the HELIOS One solar energy plant.

Plot

The game places the player in the role of a courier working for the Mojave Express, known simply as "the Courier." While delivering a package with a platinum poker chip to New Vegas, the Courier is ambushed by Benny (voiced by Matthew Perry), leader of one of the casinos in New Vegas, who steals the package, shoots the player in the head, and leaves the body in a shallow grave. A robot named Victor witnesses the shooting and brings the courier to Doctor Mitchell in Goodsprings.[15] At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. Although traumatized, the player begins his journey, following Benny to avenge the attack and recover the stolen package, all while exploring the Mojave Wasteland.
The game proceeds according to the player's decisions and involves many different events, factions, and characters, but the main storyline follows the player's pursuit of Benny to both settle the score and retrieve the platinum chip. Eventually, after finding Benny and the chip, the Courier finds himself in the middle of a conflict between three factions. Caesar's Legion, a group of Roman-esque slavers, the New Californian Republic (NCR) military force and the mysterious Mr. House and his army of Securitron robots. Each of the three sides aim to control Hoover Dam (still operational and supplying New Vegas with power and clean, non-irradiated water), a position which grants them total control over New Vegas. It is revealed that Mr. House, the enigmatic de-facto ruler of New Vegas, ordered the platinum chip's delivery and has been waiting for it for over 200 years, before the Great War. The chip itself is a data storage device that can upgrade the Securitrons to a greater level of combat effectiveness. Mr. House, the NCR and Caesar's Legion ask the Courier to assist them, but the Courier has the fourth option of taking over New Vegas themselves. All four paths will eventually lead to the final battle for Hoover Dam.
The player decides the fate of vital factions across the Mojave Wasteland, as well as their role in the upcoming battle. The final battle for Hoover Dam, no matter which side the player chooses, will eventually begin. As Caesar's Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR protects its position under General Lee Oliver. The player will have to oppose one of them, or both, depending on the choices made. These choices result in different endings, which are also affected by many side missions. The game concludes with either the NCR or Caesar's Legion gaining control of the Mojave Wasteland, or with either the player or Mr. House gaining control of New Vegas.

Development and marketing

Senior producer Jason Bergman revealed that Fallout: New Vegas would use Steamworks for functionality, such as achievements and cloud save storage, with retail PC copies being activated via Steam. In a USA Today interview, Bergman announced the involvement of several celebrities including Ron Perlman as the game's ever-present narrator and Wayne Newton as radio DJ "Mr. New Vegas". He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. Inon Zur composed the score for the game. It also includes songs such as "(I Got Spurs That) Jingle Jangle Jingle", "Blue Moon", and "Ain't That a Kick in the Head".
On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers TV from E3 on June 11, 2010. Bethesda announced 4 pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets.
Collector's Edition


Fallout: New Vegas Collector's Edition content
The Collector's Edition was revealed on May 11, 2010. It was distributed worldwide and is available for all three platforms. Its enclosed contents include 7 real clay poker chips from Fallout: New Vegas casinos (one from each of the seven major casinos found on the New Vegas strip and throughout the Mojave Wasteland), a deck of cards each with a character on them with information on that person (the Joker cards featuring Benny and The Courier), a graphic novel leading up to the events of New Vegas, Lucky 38 large platinum chip replica, and a making-of documentary DVD. PS3 version brings this in Blu-ray format. Those who pre-ordered Fallout: New Vegas at GameStop also received a certificate and password for downloadable game content: a Vault 13 water canteen that never needs filling, an Armored Vault 13 Jumpsuit and a Weathered 10mm Pistol.

Downloadable content

On October 18, 2010 Bethesda Softworks announced that Downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. So far four DLC packs, Dead Money, Honest Hearts, Old World Blues and Lonesome Road, have been released. The Lonesome Road DLC is also crucial to the game as it completes the missing pieces of the story of the main character of the game.

Dead Money

In the first DLC pack, named Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as "Father" Elijah and must work alongside three other captives to find the fabled treasure of the Sierra Madre Casino. The pack adds new achievements/trophies, perks, terrain, enemies and decisions for the player, as well as raising the level cap by 5. Dead Money was released for the Xbox 360 on December 21, 2010 and for PlayStation 3 and PC (via Steam) on February 22, 2011.

Honest Hearts

The second, named Honest Hearts, was released on May 17, 2011 on Xbox Live and Steam and June 2, 2011 on the PSN due to the April—May PSN outage. In Honest Hearts, the Courier is part of an expedition to Utah's Zion National Park, when they are attacked by tribal raiders. While trying to return to the Mojave, the player becomes involved in conflicts between the tribes and between a "New Canaanite" missionary and individual known as the "Burned Man", Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.
The pack adds new achievements/trophies, perks, terrain, enemies and decisions for the player, as well as raising the level cap by 5. Chris Avellone has confirmed that the locations in Honest Hearts and all DLC's following it will still be accessible even after completing that DLC (in contrast to Dead Money, which is closed off after completing it). The "companion bug", which prevented players from entering Zion, was fixed in the 1.7 update. Players are now able to use an in-game console to dismiss all companions.
After the First Battle of Hoover Dam, Caesar sent Ulysses to Great Salt Lake to rally the White Legs to destroy New Canaan. With his help, the White Legs found a large supply of weapons artillery. The White Legs then destroyed New Canaan, sending Joshua Graham, the Burned Man, and the New Canaanites to the Zion Canyon, where the Dead Horses stand with them against Caesar. The Courier then arrives in the Zion Canyon and meets the Burned Man Joshua Graham who is surprised that it is a different Courier than Ulysses that came to him, as he had figured Ulysses would come to murder him. This sparks the beginning of Honest Hearts.

Old World Blues

In Old World Blues, the Courier unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT" (where Father Elijah had found most of his equipment prior to Dead Money, such as the bomb collars and the holorifle, along with Christine also from Dead Money). The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat. This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by 5 like the previous two packs. The player can only explore in the area until the main storyline of the DLC has been completed, but after completing it, can return back to the area at will. Old World Blues was released on July 19, 2011.
Old World Blues focuses on the Think Tank, who had captured Father Elijah for brief seconds and had then come into contact with Ulysses who had rescued Christine Royce. Holotapes of Ulysses conversation with Christine were left in the Big Empty. The Courier is then kidnapped by the Think tank and his brain is removed, the Courier is then presented with the choice of either attacking the Think tank or fighting with it against a greater threat, starting the story of Old World Blues.

Lonesome Road

In Lonesome Road, the Courier is contacted by a man named Ulysses, who refused to deliver the Platinum Chip at the beginning of the main game. Initially, Lonesome Road was planned to be released in August 2011; however, the DLC was delayed for unspecified reasons, with senior producer Jason Bergman stating "This isn't due to any major issue with the code or content, but there are lots of factors involved in releasing these things, and one of those is causing us to slip past our intended release date." Bethesda were unable to provide a new release date for the DLC, but did state that it would be released as soon as possible. On August 25, 2011, Bethesda announced that the DLC will be released on September 20, 2011. Lonesome Road will conclude the story of the Courier, the main character of Fallout: New Vegas.
Lonesome Road focuses on Ulysses, a former Frumentarii of Caesar who had discovered the "Divide": a glorious land until the New California Republic annexed it. This caused Caesar to retaliate and send a small army to seize the Divide, resulting in the NCR ordering the Courier to deliver a package which would trap the armies of the NCR and the Legion and turn the Divide into a tornado strewn land full of ghouls, called Marked Men, and other dangers. Ulysses believes the Courier to be responsible for the mess of the Divide and when he is ordered to deliver the Platinum Chip, he realizes Benny's plan and discovers the Courier to be alive. When discovering the Courier isn't dead, Ulysses contacts the Courier and asks him to enter the Divide, evoking the start of Lonesome Road.

Gun Runners' Arsenal and Courier's Stash

On September 27, 2011, Bethesda released two content packs entitled Gun Runners' Arsenal and Courier's Stash. Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world. Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack).

Ultimate Edition

On November 3, 2011, Bethesda announced Fallout: New Vegas - Ultimate Edition, which will include the game and all of its downloadable content. It is due to be released on February 7, 2012 in North America and February 10 in Europe on PC, PlayStation 3 and Xbox 360.

Reception

Fallout: New Vegas has received generally positive reviews, with critics praising the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues.
Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."
GameSpot comments that "Fallout: New Vegas' familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have you itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."
Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."
1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."
IGN scored the console and PC versions 8.5/10 and 9/10 respectively; praising the script, but criticizing the character models and facial animation as "wooden and unbelievable".
As of November 8, 2010 the game has shipped 5 million copies worldwide, achieving revenue of $300 million.

Technical issues

Within hours of the game's release, players of Fallout: New Vegas began reporting a variety of technical issues (game-saves becoming corrupted, the game freezing, players becoming stuck within the terrain, forcing them to load an earlier save or restart the game from scratch). Bethesda Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority. Within a week of the original release, a patch was available for PC, Xbox 360, and PS3 versions of the game, which contained over 200 quest and scripting-related fixes. The update released on December 14, 2010 has fixed further glitches and save game problems, including companion related bugs. Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues.
A patch was released on July 5, 2011 that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.

System Requirements

Operating systemWindows XP, Windows Vista, or Windows 7
CPUDual-core 2 GHz
Memory2 GB RAM
Hard drive space6.9 GB (not including DLC)
Graphics hardwareNVIDIA GeForce 6200 128 MB or ATi Radeon X1300 XT 128 MB


 Fallout: New Vegas
Aggregate scores
AggregatorScore
GameRankings(PC) 84.23%
(X360) 83.80%
(PS3) 83.44%
Metacritic(PC) 84/100
(X360) 84/100
(PS3) 82/100
Review scores
PublicationScore
1UP.comB
Edge6/10
Eurogamer9/10
G44/5 stars 
Game Informer8.5/10 (Xbox 360)
GamePro4.5/5 stars
GameSpot7.5/10 (360/PS3)
8.5/10 (PC)
GameSpy4.5/5 stars
IGN8.5/10 (US) (360/PS3)
9/10 (PC; US/UK)
Official Xbox Magazine9.5/10
Official Xbox Magazine(UK)9/10
PC Gamer UK84%
The Daily Telegraph9/10
The Guardian5/5 stars
Giant Bomb4/5 stars
Awards
EntityAward
IGNMost Bang for Your Buck of 2010
Golden Joystick AwardRPG of the Year 2011


As Far As I Can Tell 

This game is maybe the best game I've ever played. Gameplay, storyline, sound, environment, all great!
I recommend this game to all RPG/shooter fans out there. "As far as I can tell" this game is the game of the year 2010. 

My Score: 10/10

Don't forget that it has a release for Ultimate Edition in 2012!

My point of view!

Fallout 3 has almost the same gameplay and a good storyline like Vegas. I recommend playing Fallout 3 and then Fallout New Vegas! 

It seems Bethsoft loved the ratings and made allot of DLC's for those 2. Check them Out! 


Please comment and share your point of view!